/**
* This file is part of Aion-Lightning <aion-lightning.org>.
*
* Aion-Lightning is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Aion-Lightning is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. *
* You should have received a copy of the GNU General Public License
* along with Aion-Lightning.
* If not, see <http://www.gnu.org/licenses/>.
*/
package ai.instance.sauroSupplyBase;
import ai.AggressiveNpcAI2;
import com.aionemu.gameserver.ai2.AIName;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.services.NpcShoutsService;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import com.aionemu.gameserver.ai2.manager.EmoteManager;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.ai2.handler.AggroEventHandler;
import com.aionemu.gameserver.ai2.AIState;
import com.aionemu.gameserver.ai2.AISubState;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
/**
* @author Alcapwnd
*/
@AIName("ovanka")
public class TheOfficerInspectorOvankaAI2 extends AggressiveNpcAI2 {
private boolean canThink = true;
private List<Integer> percents = new ArrayList<Integer>();
@Override
protected void handleSpawned() {
addPercent();
VritraBless(3000);
super.handleSpawned();
}
@Override
public boolean canThink() {
return canThink;
}
@Override
protected void handleAttack(Creature creature) {
super.handleAttack(creature);
checkPercentage(getLifeStats().getHpPercentage());
}
private void checkPercentage(int hpPercentage) {
if (hpPercentage > 98 && percents.size() < 11) {
addPercent();
}
for (Integer percent : percents) {
if (hpPercentage <= percent) {
switch (percent) {
case 98:
shout_start();
skill1();
break;
case 95:
skill2();
break;
case 80:
shout2();
spawn_support();
break;
case 70:
skill3();
break;
case 60:
skill4();
break;
case 50:
shout2();
spawn_support();
break;
case 40:
skill2();
break;
case 30:
shout1();
skill5();
break;
case 20:
skill6();
break;
case 10:
shout2();
spawn_support();
break;
case 5:
shout_died();
skill6();
break;
}
percents.remove(percent);
break;
}
}
}
private void skill1() {
VisibleObject target = getTarget();
if (target != null && target instanceof Player) {
SkillEngine.getInstance().getSkill(getOwner(), 20251, 65, getOwner()).useNoAnimationSkill();
EmoteManager.emoteStopAttacking(getOwner());
ThreadPoolManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
WorldMapInstance instance = getPosition().getWorldMapInstance();
deleteNpcs(instance.getNpcs(233256));
ThreadPoolManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
stage0();
getRandomTarget();
ThreadPoolManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
Npc ovanka = getPosition().getWorldMapInstance().getNpc(233256);
ovanka.getLifeStats().setCurrentHp(1304762);
private void stage0() {
ThreadPoolManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
float targetX = getOwner().getTarget().getPosition().getX();
float targetY = getOwner().getTarget().getPosition().getY();
float targetZ = getOwner().getTarget().getPosition().getZ();
int targetH = getOwner().getTarget().getPosition().getHeading();
spawn(233256, targetX, targetY, targetZ, (byte) targetH);
}
}, 12000);
}